Manual:ShockWave/Factions/USA/Infantry

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USA Vehicles
ShockWave manual

Contents

Ranger

  • Cost: 225
  • Trained at: Barracks
  • Requires: -

These highly-trained, well-equipped soldiers are the basic US infantry unit. Rangers are highly effective against infantry, and can capture neutral or enemy buildings, or clear out any enemy infantry garrisoned inside a building with flashbang grenades. Additionally, Rangers can rappel down from Chinooks and into buildings, killing any enemy infantry inside.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Capture Building

Orders the Ranger to capture a building for the USA.

Machine Gun mode

Ranger use his machine gun to engage enemy units.

Flash Bang mode

Makes the Ranger use flash bangs to engage enemy forces; these can clear a single enemy unit from garrisons each.

Missile Defender

  • Cost: 300
  • Trained at: Barracks
  • Requires: -

Missile Defenders are highly-trained, well-equipped soldiers capable of destroying enemy tanks, vehicles and aircraft. In addition, they can make use of a laser marker mounted on the rocket launcher that increases the rate of fire and range of their missile launcher against a designated target.

  • Strong Against: Light Vehicles, Tanks, Aircraft
  • Weak Against: Anti-Infantry Vehicles, Infantry

Laser Missile Attack

The Missile Defender uses a laser to lock onto the designated target. The Missile Defender gets a rate of fire boost, as well as a range increase against that target.

Marine

Marines are highly-trained, well-equipped soldiers armed with a powerful machine gun which is highly effective against infantry, as well as light vehicles. They can also make use of explosive C4 charges and plant them on enemy vehicles or structures, dealing tremendous damage to those targets.

  • Strong Against: Infantry, Light Vehicles, Buildings
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

C4 Attack

The Marine plants a powerful C4 charge onto the designated target. It will detonate after 5 seconds.

Pathfinder

A sniper wearing a ghillie suit, who can't be seen when not moving. Not even revealing himself when firing, the Pathfinder is just about the worst thing that can happen to an infantry column. Pathfinders are also perfect for putting inside Humvees and garrisonable structures.

  • Strong Against: Infantry
  • Weak Against: Vehicles, Aircraft

Colonel Burton

Colonel Burton is a covert ops and demolitions specialist; one of the finest soldiers in the United States armed forces. Armed with a heavy machine gun and several demolitions charges, he can effectively level an enemy base or take an entire enemy force on his own. He is undetectable by normal means, and can silently and swiftly kill enemy infantry with his combat knife. He can also be equipped with a grenade launcher, which allows him to safely destroy enemy base defences and vehicles from afar. Burton is very difficult to kill, but can be overwhelmed by large enemy forces, and is vulnerable against snipers and aircraft.

  • Strong Against: Infantry, Light Vehicles, Buildings
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Machine Gun

Selects Burton's machine gun. This weapon is most suited for attacking infantry, though it is effective against other ground targets as well.

Knife

Selects the knife, for making stealthy infantry kills.

Grenade Launcher

Selects the Grenade Launcher. This long-ranged weapon is effective against all ground targets.

Timed Demo Charge

Places a timed demo charge on the selected target. The charge will detonate after twenty seconds.

Remote Demo Charge

Places a remote demo charge on the selected target. The charge will not detonate until the Detonate Charges ability is used. If Colonel Burton is killed before he detonates them, any placed remote demo charges will disappear.

Detonate Charges

Immediately detonates all Remote Demo Charges that have been placed.

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