Manual:ShockWave/Factions/Prince Kassad/Upgrades
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| ← Structures | Prince Kassad | Generals abilities → |
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Contents |
Capture Building
Allows Rebels to capture enemy structures and tech buildings. |
Scorpion Rocket
Cobra Tanks receive an additional rocket attack, allowing them to do more damage to their targets. |
Fortified Structure
All buildings and defences are fortified with barbed wires and sandbags, giving them stronger armor. |
Anthrax Beta
Increases the damage done by all toxic weapons. |
AP Bullets
Equips Rebels, Fundamentalists, Assassins, Jarmen Kell, Technicals, Quad Cannons, Tunnel Networks and Machine Gun Nests with armor piercing bullets, increasing their damage. |
AP Rockets
Equips RPG Trooper, Rocket Sniper, Cobra Tank, Rocket Buggy and Stinger Site rockets with armor piercing warheads, increasing their damage. |
Junk Repair
Allows all GLA vehicles to slowly repair themselves over time. |
Buggy Ammo
Rocket Buggies gain additional rocket pods, allowing them to fire more missiles per salvo. |
Radar Van Scan
Radar Trucks recieve an additional radar dish. This allows them to uncover a portion of fog of war, revealing all stealthed enemy units within the scan radius. |
Worker Shoes
The Workers finally get the shoes they asked for. With those they move faster and gather more supplies on each run. |
Radar Jammer
Radar Trucks are equipped with jamming equipment that causes the fog of war to turn into shroud within a small radius, making terrain completely invisible wherever the vehicle goes. Even after the truck leaves an area, the shroud will still stay in place until a unit is sent out to uncover it. |
KSVK Sniper Rifle
Jarmen Kell gets a powerful KSVK Sniper Rifle. With it he has the ability to snipe helicopter pilots as well as disabling buildings by severing their power lines. |
Stinger Rockets
RPG Troopers are upgraded with Stinger missiles to replace their old rockets, which do more damage and travel faster. |
| ← Structures | Prince Kassad | Generals abilities → |













