Manual:ShockWave/Factions/General Juhziz/Infantry

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General Juhziz Vehicles
ShockWave manual

Contents

Worker

Workers are Juhziz's construction and supply units, responsible for building Juhziz's bases and keeping them repaired. In addition they can be used to clear minefields and booby traps, and to repair or rebuild damaged or destroyed structures. A single worker can carry about $75 worth of supplies, but can be upgraded with Worker Shoes to carry more as well as walk faster.

  • Strong Against: -Unarmed-
  • Weak Against: Anti-Infantry Vehicles, Infantry, Helicopters, Aircraft, Base defences

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Demolition Rebel

  • Cost: 150
  • Built at: Barracks
  • Requires: -

The Demolition Rebel is the General Juhziz' main foot soldier. He is armed with an assault rifle and Booby Traps by default.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Capture Building

Orders the Rebel to capture a building, to be used by the GLA.

Booby Trap Attack

Orders the Rebel to place a Booby Trap on any building which explodes when the building is tried to be captured.

Demolition RPG Trooper

  • Cost: 300
  • Built at: Barracks
  • Requires: -

Juhziz's RPG Trooper is equipped with an RPG launcher capable of launching powerful High Explosive Rockets. These High Explosive Rockets can easily destroy most vehicles in one or a few hits or killing an entire group of infantry in one shot. However, the rockets take some time to reload. Like other RPG Troopers, two of them come out of a newly built Tunnel Network.

  • Strong Against: Light Vehicles, Tanks, Aircraft
  • Weak Against: Anti-Infantry Vehicles, Infantry

Fire High-Explosive RPG

Orders the RPG Trooper to fire a special High-Explosive RPG with large area of effect at the designated target.

Demolition Terrorist

  • Cost: 200
  • Built at: Barracks
  • Requires: -

Like all other GLA Terrorists, the Demolition Terrorist is a suicide bomber, though with more powerful explosives. He runs towards enemy units and detonates his explosives upon contact, doing heavy damage in a large area of effect. Terrorists are highly effective against all ground targets, but are easily killed by most weaponry. To aid him in reaching his target, he can commandeer a civilian vehicle and wire it with explosives.

  • Strong Against: Infantry, Light Vehicles, Tanks, Buildings
  • Weak Against: Infantry, Anti-Infantry Vehicles, Helicopters, Aircraft, Base Defences

Detonate Now

Orders the unit to detonate at the current location.

Car Bomb

The Terrorist enters a civilian vehicle and rigs it with explosives.

Demolition Angry Mob

The GLA often encourages enraged civilians to pick up their arms and join the fight against oppression. An Angry Mob consists of a dozen angry civilians armed with pistols and stones who attack everything that is not GLA without mercy. The destructive force of a mob can be further enhanced by arming them with AK-47 assault rifles and molotov cocktails (Arm The Mob upgrade). Once a Mob is on its way there are few units that can stop them, since killed members get replaced quickly. Angry Mobs can lay waste to entire cities within moments but have to watch out for snipers, napalm, toxins and enemy aircraft.

  • Strong Against: Infantry, Light Vehicles, Tanks, Buildings
  • Weak Against: Helicopters, Aircraft

Demolition Saboteur

The Saboteur is a stealthed specialist trained for infiltration and sabotage. He can climb cliffs and enter enemy structures, which has different effects depending on what structure it is. In addition, Juhziz's Saboteur is capable of placing timed demolitions charges on vehicles and structures alike.

Sabotage

Orders the Saboteur to sabotage a specific building. Depending on the structure, it can do one of the following:



  • Power Plant: Shuts off the power to the whole base for 30 seconds
  • Supply Center: Steals $2000 from the enemy's account
  • Command Center: Resets the countdown of the infiltrated owner's General Abilities
  • Superweapon: Resets the superweapon's countdown

Timed Demo Charge

Orders the unit to place a timed demo charge on the designated target.

Demo Jarmen Kell

Jarmen Kell is the hero of the GLA. Being an unrivalled marksman and expert in stealth, he can take on any enemy infantry he encounters. With his incredible aiming skills he can also kill the driver of enemy vehicles, making them neutral and ready for capture with only one shot. Additionally he can be armed with a powerful KSVK sniper rifle. With this he can also snipe pilots out of aircraft, making them crash to the ground, and sever the power lines of enemy buildings. Juhziz gave Jarmen Kell some Timed Demo Charges for a little more bang.

  • Strong Against: Infantry
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft, Buildings

Kill Vehicle crew

Jarmen Kell uses his aiming skills to kill a vehicle's driver, leaving the vehicle empty and ready to be captured by anyone.

Kill Pilot

Jarmen Kell uses his aiming skills and the power of his KSVK to kill the pilot of an enemy helicopter or plane. Out of control, the aircraft crashes into the ground taking any passengers with it.

Sever Power Line

Jarmen Kell uses his aiming skills and the power of his KSVK to sever the power lines of an enemy building.

Timed Demo Charge

Orders the unit to place a timed demo charge on the designated target.

General Juhziz Vehicles
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