Manual:ShockWave/Factions/General Ironside/Vehicles

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Infantry General Ironside Aircraft
ShockWave manual

Contents

All manned combat vehicles

All manned USA combat vehicles can be upgraded with a single unmanned drone to boost that vehicle's capabilities. These drones are all affected by the Drone Armor upgrade.

Scout Drone

  • Cost: 100

Scout Drones increase the effective sight range of the vehicle, and reveal any stealthed units nearby.

  • Strong Against: -Unarmed-
  • Weak Against: Anti-Aircraft

Battle Drone

  • Cost: 300

Battle Drones protect the vehicle by repairing it when necessary. In addition, they have a light machine gun that can help defend the vehicle against infantry.

  • Strong Against: Infantry
  • Weak Against: Anti-Aircraft

Hellfire Drone

  • Cost: 500

Hellfire Drones provide additional battle capabilities for their parent vehicle. They are equipped with missiles, which can do moderate damage to both infantry and vehicles.

  • Strong Against: Tanks, Light Vehicles
  • Weak Against: Anti-Aircraft

Dozer

The Dozer constructs Ironside's structures and defenses, as well as repairing them.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Clear Mines

Orders the unit to clear mines and booby traps within the assigned area.

Supply Truck

Instead of using fragile and expensive chinooks, Ironside gathers his supplies with cheaper and better armored supply trucks. Though they are not as mobile as helicopters and bring only $450 each time, supplies can be loaded faster on and off the trucks.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Wraith Tank

Ironside's main battle tank. It has better armor than the Crusader, and can be upgraded with a rocket pod containing four missiles. These can be used against all targets, including airborne ones, though they are ineffective against anything faster than a helicopter when firing at flying targets.

  • Strong Against: Light Vehicles, Tanks
  • Weak Against: Missile-Armed Infantry, Helicopters, Aircraft

Bradley

The Bradley is Ironsides' Humvee replacement. Though more expensive and slower than a Humvee, it has considerably tougher armour, which makes it much more resistant to bullet weapons and small arms fire. It also comes with a more powerful autocannon instead of a machine gun turret. Unlike the Humvee, it doesn't have fire ports for the passengers to engage enemies through. The Bradley can be upgraded with TOW missiles, which are effective against vehicles and helicopters.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Missile-Armed Infantry, Tanks, Helicopters, Aircraft

Stryker

The Stryker is a highly mobile unit that can carry four soldiers, as well as repair vehicles in the field. It is armed with a remote auto CS-gas grenade launcher to clear garrisoned buildings from a distance. Additionally the launcher is used to clean up fields of radiation and toxins by spraying a stream of chemicals.

  • Strong Against: -Unarmed-
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft

Clean Toxins

Orders the Stryker to clean up radiation and toxins in the selected area.

Gladiator

A tank that specializes in dealing with aerial units, but it can be used to engage infantry too. Its four autocannons deliver an impressive hail of 50mm High Explosive flak rounds against flying targets. Though its damage output isn't all that high, it is extremely well-armored for an Anti-Air unit, and can survive a full payload from most Air Superiority fighters. It is particularly effective when assisted by a Gazer Turret.

  • Strong Against: Helicopters, Aircraft
  • Weak Against: Tanks, Missile-Armed Infantry

Vulcan Tank

Specialised in dealing with enemy infantry, the Vulcan Tank can take on even Anti-Tank infantry in great numbers. Its vulcan gun can damage multiple enemies at once, and doesn't need time to spin-up, like a gattling weapon, but needs to cool down after having fired for some time. It is also quite effective against buildings, but does little damage against tanks.

  • Strong Against: Infantry
  • Weak Against: Tanks, Helicopters, Aircraft

Predator Drone

Ironside's version of the Sentry Drone is tougher, and comes armed with a heavy-bore autocannon. It can detect stealthed units in the vicinity, and is hidden when not moving. The Predator loses it's ability to eliminate infantry quickly, compared to it's Sentry cousin.

  • Strong Against: Tanks, Light Vehicles
  • Weak Against: Infantry, Tanks, Helicopters, Aircraft, Base defences

Tank Destroyer

An armoured vehicle designed to destroy enemy tanks and vehicles. It is more expensive than the Wraith, but can engage most types of vehicles and emerge victorious. A handful of can easily destroy an entire column of tanks. The Tank Destroyer comes with an additional machinegun turret for defensive purposes against enemy infantry. The Kinetic Energy shells are not designed for attacks against structures or defenses, though.

  • Strong Against: Tanks, Light Vehicles
  • Weak Against: Missile-Armed Infantry, Helicopters, Aircraft, Base defences, Structures

Mammoth Tank

A heavy, double-barreled tank with tough armor, capable of taking on all but the heaviest and most powerful of enemy vehicles. The Mammoth Tank is too big to be crushed by Chinese Overlords, but not big enough to crush other vehicles. The Sabre Missiles upgrade adds rocket pods to the tank: unlike the Wraith's rockets, these can't target air units. For additional protection, all Mammoths can be upgraded with Force Shield emitters.

  • Strong Against: Tanks, Light Vehicles
  • Weak Against: Missile-Armed Infantry, Helicopters, Aircraft

Howitzer

A straightforward but technologically advanced artillery design, the Howitzer is a flexible unit. Good mobility and a powerful weapon effective against all ground targets make the Howitzer a great asset to any of Ironside's assault forces. It is also well-armoured for an artillery unit.

  • Strong Against: Ground Targets, Base defences, Structures
  • Weak Against: Missile-Armed Infantry, Tanks, Helicopters, Aircraft

Ground Attack

Orders the unit to fire its payload on the targeted area. Every artillery piece in ShockWave has this ability.

Infantry General Ironside Aircraft
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