Manual:ShockWave/Factions/General Granger/Infantry

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General Granger Vehicles
ShockWave manual

Contents

Ranger

  • Cost: 225
  • Trained at: Barracks
  • Requires: -

These well-trained, well-armed soldiers form the core of the USA's infantry forces. The Capture Buildings upgrade makes them able to capture buildings, and the Flash Bangs upgrade makes them able to fire flash bangs, which can clear soldiers from garrisoned buildings and do damage to groups of infantry units in the open. Additionally, Rangers can rappel down from Chinooks.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Capture Building

Orders the Ranger to capture a building, to be used for the USA's forces.

Machine Gun mode

Makes the Ranger use his machine gun to engage enemy units.

Flash Bang mode

Makes the Ranger use flash bangs to engage enemy forces; these can clear a single enemy unit from garrisons each.

Missile Defender

  • Cost: 300
  • Trained at: Barracks
  • Requires: -

The Missile Defender is a soldier armed with a missile launcher, which is effective against enemy tanks, light vehicles and aircraft. He can use a laser locking mode which increases the rate of fire against the designated vehicle, and makes it more difficult for locked-on targets to flee (they can be fired on from greater distances).

  • Strong Against: Light Vehicles, Tanks, Aircraft
  • Weak Against: Anti-Infantry Vehicles, Infantry

Laser Missile Attack

The Missile Defender uses a laser to lock onto the designated target. The Missile Defender gets a rate of fire boost, as well as a range increase against that target.

Airborne Ranger

Airborne Rangers are specially trained Rangers for HALO Drops. To give them a better chance of surviving behind the enemy lines, these Rangers are equipped with stronger assault rifles and HE grenades by default instead of flashbangs. They are also equipped with Personal Medkits to quickly treat their injuries.

  • Strong Against: Infantry, Light Vehicles
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Note that Airborne Rangers can only be aquired through the HALO Drop and can not be trained at the Barracks.

Capture Building

Orders the Airborne Ranger to capture a building, to be used for the USA's forces.

Personal Medkit

The Airborne Ranger uses his Medkit to treat his wounds and recover some health.

HE Grenade Barrage

Orders the Airborne Ranger to barrage the designated target area with HE Grenades.

Airborne Missile Defender

Airborne Missile Defenders are specially trained Missile Defenders for HALO Drops. To give them a better chance in surviving behind the enemy lines, these units are equipped with a stronger missile launcher. They are also equipped with Personal Medkits to quickly treat their injuries.

  • Strong Against: Light Vehicles, Tanks
  • Weak Against: Anti-Infantry Vehicles, Infantry

Note that Airborne Missile Defenders can only be acquired through the HALO Drop and can not be trained at the Barracks.

Laser Missile Attack

The Airborne Missile Defender uses a laser to lock onto the designated target. The Missile Defender gets a rate of fire boost, as well as a range increase against that target.

Personal Medkit

The Airborne Missile Defender uses his Medkit to treat his wounds and recover some health.

Pathfinder

A sniper wearing a ghillie suit, who can't be seen when not moving. Not even revealing himself when firing, the Pathfinder is just about the worst thing that can happen to an infantry column. Pathfinders are also perfect for putting inside Humvees, Combat Chinooks and garrisonable structures.

  • Strong Against: Infantry
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft, Scouts

Colonel Burton

With tons of tools and weapons, Colonel Burton is able to create havoc in lots of ways. He can kill infantry and light vehicles with ease and can demolish buildings and heavy units with his demo charges.

Granger's Colonel Burton is trained with a standard-issue minigun, rather than an assault rifle. Once he receives his Special Equipment, Colonel Burton can use green smoke grenades to mark targets for airstrikes.

  • Strong Against: Infantry, Light Vehicles, Buildings
  • Weak Against: Anti-Infantry Vehicles, Helicopters, Aircraft

Minigun

Selects Burton's minigun. This weapon is most suited for attacking infantry, though it is effective against light vehicles and structures as well.

Knife

Selects the knife, for making stealthy infantry kills.

Airstrike Signal Flare

Selects the Green Smoke Grenades. Colonel Burton can throw these over great distances to mark a target for an airstrike. After the green smoke has marked the target, three F-117's will fly in and each drop one destructive bomb on the designated target.

Timed Demo Charge

Places a timed demo charge on the selected target. The charge will detonate after twenty seconds.

Remote Demo Charge

Places a remote demo charge on the selected target. The charge will not detonate until the Detonate Charges ability is used. If Colonel Burton is killed before he detonates them, any placed remote demo charges will disappear.

Detonate Charges

Immediately detonates all Remote Demo Charges that have been placed.

General Granger Vehicles
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