Manual:ShockWave/Factions/General Granger/Aircraft

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Vehicles General Granger Structures
ShockWave manual

Contents

Chinook

The Chinook is the main USAF air transport unit, and is capable of transporting up to 8 infantry units as well as one or two light vehicles. It is also the Granger's supply gatherer, capable of loading up $600 worth of supplies in one go. General Granger's Chinooks cost less to build.

As a special ability, Rangers can exit the Chinook via four ropes without the Chinook needing to land. Rangers can rappel themselves directly into civilian structures to garrison them. If the structure they rappel into is already garrisoned by enemies, the Rangers will simply take it over by eliminating the enemies inside it.

Combat Chinook

  • Cost: 1600
  • Built at: Helipad
  • Requires: -

Created by fitting the stock model with a high-calibre chaingun, extra armour and fireports, Combat Chinooks are designed to provide a safe, fast vehicle from which the USA's formidable infantry can fire on their enemies. However, with these extras, it can only carry six infantry. In addition, it has been fitted with the Advanced Countermeasures upgrade by default, which grants it extra protection from missiles and bullets. It is equipped with a pair of speakers, which can play Wagner's 'Ride of the Valkyries' to parade the coming victory (or just annoy enemies with). The Rocket Pods upgrade adds two rocket launchers to the Chinook which each automatically fire one powerful but not very accurate rocket at ground targets alongside the chaingun.

As a special ability, Rangers can exit the Chinook via four ropes without the Chinook needing to land. Rangers can rappel themselves directly into civilian structures to garrison them. If the structure they rappel into is already garrisoned by enemies, the Rangers will simply take it over by eliminating the enemies inside it.

Medivac Chinook

  • Cost: 750
  • Built at: Helipad
  • Requires: -

A Chinook for troop support purposes. It can heal and repair friendly nearby units, as well as drop crates which heal friendly infantry and repairs vehicles around it. It has slots for six infantry, but due to the medical equipment inside, there is no room to fit vehicles.

Aid Drop

Orders the Medivac paradrop a crates filled with medical and mechanical supplies.


Clean Toxins

Orders the Medivac to clean up radiation and toxins in the selected area.

Acolyte Drone

  • Cost: 650
  • Built at: Helipad
  • Requires: -

Granger modified the sentry drone to be able to fly, which resulted in this vehicle. It has a large caliber autocannon which makes short work of infantry and light vehicles, but it has weak armor. Due to the design and weight of the Acolyte, it must fly around in circles. In groups the Acolyte is also useful for responding to surprise GLA ambushes. Because of its low production cost these drones can easily be built in large quantities to effectively support an armada of attack helicopters. Its initially thin armor can be enhanced with the Drone Armor upgrade.

Skycrane

  • Cost: 1500
  • Built at: Helipad
  • Requires: -

The Skycrane can be easily described as a flying dozer. It can construct and repair all buildings the normal dozer can, but being airborne, it cannot clear mines and booby traps. The Skycrane has an innate advantage over Dozers due to being able to bypass terrain and enemy unit formations entirely, but is not heavily armored and can quickly be shot down by enemy Anti-Air fire. With Skycranes, Granger can establish forward bases quickly.

King Raptor

  • Cost: 1200
  • Built at: Airfield
  • Requires: -

The King Raptor is a substantially more powerful and better-armored version of the standard F-22 Raptor utilized by the US Army and it's different branches. In addition the King Raptor also comes with the Countermeasures upgrade by default. Highly suited to dogfights, King Raptors can quickly gain control of the skies, and are also able to deliver powerful air to ground support. The Laser Guided Missiles upgrade increases the accuracy of the King Raptor's missiles, thereby increasing the damage done by each missile, and the Aircraft Ammo upgrade gives the King Raptor an additional two missiles, allowing it to destroy its targets with even greater ease.

King Stealth Fighter

  • Cost: 1600
  • Built at: Airfield
  • Requires: -

This stealth fighter, also called the F-117 Nighthawk, fires air-to-ground missiles which are extremely effective against defenses and do good damage against other ground targets as well. Because it is stealthed when not firing, it can be difficult to shoot down before it disappears again, making its attacks hard to anticipate and giving it the ability to attack 'out of nowhere'.

General Granger uses a much more powerful Stealth Fighter, which comes with the Countermeasures upgrade by default, and can be upgraded with the Laser Missiles upgrade, which increases the damage its missiles dish out, as well as the Aircraft Ammo upgrade, giving the King Stealth Fighter an additional two missiles and the Bunker Buster upgrade, allowing it to clear garrisoned structures and forcefully evacuate all units from a Tunnel Network.

Hypersonic Aurora Bomber

The bomber that resulted from the Aurora Project is the most advanced aircraft in existence. General Granger continued the Aurora project, taking it to the next level with an engine design of even further advancement that has allowed the installation of slightly heavier armor with no loss of speed.

During its attack run, it travels at the same hypersonic speed as other Auroras, making it practically invulnerable against anything but stray shots in its flight path. Once they reach the target they drop a singular but extremely powerful bomb, which is capable of shattering most single targets and has an explosion radius large enough to seriously damage destroy vehicles clustered together, provided that they are stationary. Unfortunately a hypersonic approach speed means that the ordnance cannot be effectively aimed at targets on the move; to attempt to do so will most likely result in that sortie being wasted.

After the bombing run, the Hypersonic Aurora drops to subsonic speed to conserve the remaining fuel and return to the Airfield they are based at. During the return flight, the Hypersonic Aurora is vulnerable to Anti-Air fire, but Granger has also outfitted his Hypersonic Auroras with Advanced Countermeasures, which increase the lightly-armored Hypersonic Aurora's survivability in the field compared to its even more fragile 'stock model' brethren.

B-1 Lancer

The B-1 Lancer is an advanced tactical bomber with a variable-geometry wing design. The B-1 is armed with a single cluster bomb, best suited for destroying tank columns or stationary clusters of enemy units. The B1 has thin armor though; due caution should be used if deploying the B-1 against enemy formations containing Anti-Aircraft units. The B1 already has Countermeasures built into it, which does help increase survivability against bullets and missiles in particular.

King Comanche

A staple combat helicopter in the USA's arsenal, the RAH-66 Comanche is fitted with multiple weapon systems capable of quickly destroying ground targets. Its nose-mounted chaingun is deadly to enemy infantry, and its Hellfire missiles deal good damage to vehicles and buildings. For even more firepower, it can gain rocket pods via the Rocket Pods upgrade.

The King Comanche, an upgraded version of the standard Comanche, comes with the Countermeasures upgrade by default, and has two additional upgrades it can gain: the Aircraft Ammo upgrade, which gives it two extra Hellfire missiles, and the Comanche Stealth upgrade, which allows it to become stealthed when not firing and moving, which make King Comanche attacks very difficult to anticipate. When stealthed they are perfect for ambushing enemy formations and occasionally even getting the drop on poorly defended bases.

As a helicopter originally designed for recon tasks and only later adapted to the Close Air Support/gunship role, the King Comanche has still little way in actual armor. Caution is advised when deployed in areas with concentrated Anti-Air even after the stealth upgrade has been researched. Destroying enemy Anti-Air units when attacking their formation should be first priority; its Rocket Pods are particularly effective in this role.

Fire Rockets

Orders the Comanche to give a lengthy volley from its rocket pods at the target location. The rockets don't track targets, but scatter randomly across a wide area, heavily damaging everything that happens to be within the scatter radius, and are effective against all ground targets. It takes some time before another volley is ready to fire.

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