Manual:Command & Conquer 3: Tiberium Wars - Kane's Wrath/Factions/Traveler-59/Structures

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Kane's Wrath manual

Contents

Drone Platform

  • Cost: 3500
  • Constructed at: Drone Ship
  • Requires: -
  • Power requirement: Provides 10 power

The Drone Platform is Scrin's equivalent of the Construction Yard. It has a slightly smaller footprint compared to the other faction's Construction Yards. All Scrin structures except the Lightning Spike is produced by it. It also provides the player with radar capabilities. It is never directly built, instead a Drone Ship needs to be produced first, and then it needs to deploy to turn into a Drone Platform. The Drone Platform is certainly the heart of any functional base. Without it, the player loses the ability to expand and tech-up. Additionally, it provides 10 units of power.

Foundry

  • Cost: 1500
  • Constructed at: Drone Platform
  • Requires: -
  • Power requirement: 10

The Foundry provides a second build queue for structures. They can be alternatively produced here instead of using Drone Platforms, although it can't build defenses, superweapons and more Foundries. Unfortunately though, it is lightly armored.

Outpost

  • Cost: 1500
  • Constructed at: Explorer
  • Requires: -
  • Power requirement: -

An Outpost is formed when an Explorer deploys. It's sole function is to give the player ground control around it so an expansion base can be built. It is the primary method for Scrin commanders to take control of Tiberium fields. The Outpost is lightly armored and has no means to protect itself against the enemy.

Reactor

  • Cost: 700
  • Constructed at: Drone Platform or Foundry
  • Requires: -
  • Power requirement: Provides 20 power (40 after upgrade)

Scrin's power needs are provided by their Reactors. They function just like any other Power Plant, and can be upgraded with Fusion Cores to provide more power. It provides another 20 units of power when upgraded.

Portal

The Portal is used to transport Scrin infantry from their home planet straight to the battlefield. All sorts of infantry, from Buzzers to Masterminds, are brought to the battlefield through these Portals.

Extractor

Refineries are the other important part of Scrin's economy system apart from Harvesters. This is where loaded Harvesters can come forward to dump their cargo of Tiberium to be processed. A Harvester comes free for every Refinery built.

Warp Sphere

Like the Portal, the Warp Sphere teleports vehicles from the Scrin's home planet right into the battlefield. It is required to produced the bulk of the Scrin army. It can also repair any infantry or vehicle at its vicinity.

Gravity Stabilizer

In the typical fashion of Scrin, their aircraft is transported into the battlefield via a wormhole created by a structure. All Scrin aircraft, except for the Mothership, are created here. Stormriders can also dock onto it. It can repair any allied aircraft that is close by.

Nerve Center

The Nerve Center is Scrin's equivalent of the Command Outpost and Operations Center. It is considered as a tech structure because it serves no purpose other than let the player build units and structures higher up in the tech tree. It is necessary if the player wishes to access Scrin's most powerful units. The player can also gain access to various support powers once a Nerve Center is built.

Stasis Chamber

The Statis Chamber functions primarily to unlock heavy infantry. It is required before Shock Troopers and Masterminds can be trained. Besides that, it also provides the Statis Shield support power.

Technology Assembler

To produce Scrin's most powerful weapons, a Technology Assembler needs to be present first. It unlocks all sorts of high-tier units including Annihilator Tripods, Devastator Warships and the Mastermind. It also lets the player use the Phase Field support power. Upgrades that are required to improve the effectiveness of Scrin overall can also be found here.

Signal Transmitter

The Signal Transmitter unlocks the so called tier-4 part of the Scrin tech tree, which includes Motherships and Planetary Assault Carriers. It is also the platform for the Wormhole and Mothership support powers.

Rift Generator

The Scrin's superweapon is the Rift Generator. It gives the player a capability to completely wipe out entire armies at once, but it required a gruelling 7 minutes to charge. The enemy could think of many ways to destroy it before that 7 minutes is up. It is well protected as it is able to withstand a supwerweapon strike itself. It serves no purpose other than as a superweapon though.

Warp Chasm

The Warp Chasm has the purpose of building the Scrin epic unit the Eradicator Hexapod, it can also function as a Warp Sphere.

Growth Accelerator

Unlike the other factions, Scrin doesn't get a Tiberium Silo. Instead, it can deploy Growth Accelerators. As the name suggests, it is placed in the middle of Tiberium fields to accelerate at which it grows, increasing the potential amount of Tiberium available to be gathered. It is unique in that it does not require ground control to be placed.

Buzzer Hive

The Buzzer Hive is the primary Scrin defense structure against infantry. It feature three Buzzers which can't be normally selected by the player. Like Buzzers, they are absolutely useless against non-infantry targets. It can be built early in the game, as soon as a Reactor is built.

Photon Cannon

The Photon Cannon serves as the primary defense structure for Scrin against vehicular threats, though since the projectiles track their targets at all time, it can be used with limited success against infantry. The Photon Cannons is not used often as it is often not the best answer to enemy vehicles. They can be upgraded with Shard Launchers for a damage boost.

Plasma Missile Battery

To counter air threats, Scrin commanders can utilize the Plasma Missile Battery. It is armed with a similar weapon found on Seeker Tanks, although it can only be used against airborne targets. It is also quite long ranged. Unlike the Photon Cannon, it is relatively effective. They can be upgraded with Shard Launchers for a damage boost.

Storm Column

The Storm Column functions as an advanced base defense. It tames the powers of Ion Storms to be exploited by Scrin commanders. An Ion Storm is always present on top of the Storm Column, as long as it is powered. The Storm Column excels in its versatility, as it can destroy both ground and air units.

Wormhole

  • Cost: -
  • Constructed at: -
  • Requires: Wormhole support power
  • Power requirement: -

Two Wormholes are spawned when the player uses the Wormhole, where units, both allied and hostile, can travel instantly between them. The Wormhole is indestructible, though it will disappear after a while.

Lightning Spike

  • Cost: 1000
  • Constructed at: -
  • Requires: -
  • Power requirement: -

The Lightning Spike cannot be built by the player. Instead, it has to be summoned using the Lightning Spike support power. It is only effective by the fact that it is instantly deployed to the battlefield whenever it needs to be.

Tiberium Hive

  • Cost: 1100
  • Constructed at: -
  • Requires: -
  • Power requirement: -

The Tiberium Hive cannot be built by players but is created using the Tiberium Infestation support power. It is deployed onto the battlefield directly.

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