Manual:Command & Conquer 3: Tiberium Wars - Kane's Wrath/Factions/Scrin/Infantry
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| Scrin | Vehicles → |
| Kane's Wrath manual |
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Contents |
Buzzers
Scrin's answer to GDI's Rifle Squad and Nod's Militant Squad, the Buzzer does extreme amounts of damage to enemy infantry, at the cost of range. The Buzzer can combine with Scrin vehicles to provide anti infantry support. Three unselectable Buzzers are produced at the Buzzer Hive. Advantages: Instantly kills any given infantry unit. Can also clear garrisons. Disadvantages: Melee nature of weapon means that it doesn't have any range at all. Does nearly no damage to targets other than infantry. Combine With Vehicles
The selected Buzzer will combine with the targeted allied vehicle. Harvesters and non-Scrin vehicles can't be targeted with this ability. |
Disintegrators
The Disintegrator is Scrin's basic anti-vehicle infantry unit. The amount of damage it deals is substantial, and it explodes when crushed by enemy vehicles. Like the Buzzer, it is limited by its short range. Advantages: Does decent damage to vehicles and structures. Explodes when crushed by vehicles, damaging the vehicle. Disadvantages: Short range. |
Assimilator
This strange creature seems to be the equivalent of the Engineer and Saboteur. Like its counterparts the Assimilator can capture destroyed walker husks It has the special ability to cloak when not moving. Advantages: Only unit that can capture structures, cloaked when not moving. Disadvantages: Unarmed, slow. |
Shock Trooper
Scrin's equivalent of the Grenadier and the Black Hand, it uses a Photon Launcher, before being upgraded to a Plasma Disc Launcher. It is decent before the Plasma Disc Launcher upgrade, but it is after the upgrade when Shock Troopers truly shine. It can then target air units, and the damage dealt is increased by a decent margin. Blink Packs enable quick teleportation across the battlefield. Advantages: Good against vehicles and structures, health is good. Disadvantages: Not very effective against infantry, needs upgrades to be worthwhile. |
Ravager
Armed with shards of Tiberium the Ravager is deadly to infantry and can use a Tiberium Agitation beam on Harvesters and Refineries, if a unit is killed by the Agitation beam it explodes into a small patch of Tiberium. Advantages: Good against infantry and vehicles, special ability very deadly against Harvesters or Refineries, fast Disadvantages: No anti-air defence, special ability has a large cool down time |
Mastermind
The Mastermind does not have the deadly one-man army capability of GDI Commando and Nod Commando, but it compensates with two very useful abilities. One of them is the Manipulator Device ability. It lets the player take control of any enemy unit or structures, though only one can be controlled at any given time. The other ability is the Teleport Allies ability. Like the name suggests, it can teleport any allied ground unit from anywhere on the map to a location near the Mastermind. Advantages: Able to mind control any enemy unit or structure, can teleport entire armies across the battlefield, relatively fast. Disadvantages: Unarmed, expensive, only one can be built at any given time. |
| Scrin | Vehicles → |

