Manual:Command & Conquer 3: Tiberium Wars - Kane's Wrath/Factions/Nod/Upgrades
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| ← Structures | Nod | Support powers → |
| Kane's Wrath manual |
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Contents |
Liquid Tiberium core
The Liquid Tiberium core increases the power generation of the upgraded Power Plant by 100%. |
Disruption Pods
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Vertigo Stealth Bomber can drop a pod that stealths units within its radius. |
Signature Generator
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The Signature Generator for the Venom Scout Craft gives them the ability to make a small groups of Venoms look like an huge army on the radar by giving of false radar signatures. |
Tiberium Infusion
Militant Rifle and Rocket squads and Fanatics become immune to Tiberium radiation, and move faster. |
Confessor
Increases the effectiveness of Militant Rifle and Rocket squads by leading them by a Confessor. The Confessor is armed with a machinegun and hallucinating grenades, which cause enemy infantry to shoot at each other for a small time. |
Tiberium Core Rockets
Upgrades the Stealth Tank and SAM Turrets with Tiberium Core Rockets for extra damage. |
Dozer Blades
Gives Scorpion Tanks dozer blades. Makes them resistant to mines, increases their armour and makes them able to run over the heavier infantry like Zone Troopers or Shock Troopers. |
Quad Turrets
Upgrades all Shredder, Laser and SAM turrets with a fourth weapon coming out of the central hub. |
EMP Coils
All Raider buggies are upgraded with an EMP weapon, which can be triggered manually to disable the buggy and all electronics around it. |
Laser Capacitors
Gives Venom Scout Craft, Raiders and Scorpion Tanks a laser weapon, replacing their original weapon, and increasing the damage done. Also increases accuracy of the Scorpions against infantry. |
| ← Structures | Nod | Support powers → |
