Manual:Asylum/Mod history
From FSDB
Asylum's history begins many years ago with Halogen, a modification for Command & Conquer Generals based on the Halo universe. It started simply enough, just basic re-texturing of buildings already in the game and the addition of everyone's favorite Halo units. However, as luck would have it, the project took off and turned into much, much more. By 2006 it was a completely new game, showing a brand new side of Halo fleshed out with units and structures of our own design. Even unofficially approved of by Bungie, Halogen was well on its way to being released to waiting fans. It was not to be. On September 7, 2006 we received an e-mail from Bungie's community manager that Microsoft was gearing up to shut down Halogen in a public way, and gave us the chance to quietly disappear. We elected to the latter option, and by the end of the month Halogen effectively ceased to exist.
This broke the back of the Halogen team and most of it departed from any future projects. As we were left reeling and desperately trying to find some way to salvage the last three years of work, our lead voice actor came forward with a proposal. It turned out he had been working on a science fiction novel, and gave us the opportunity to base a new mod on his universe. No more legal threats, and we could re-use a good portion of our work. This could have revitalized us, but months of setbacks and inactivity lost us most of our fans other than a handful of diehard forum-goers. Asylum continued quietly for several months before coming to the decision that changing engines would give us the boost we needed. The new Command & Conquer 3 what just what we needed.
Still not able to achieve the insane popularity that Halogen once had, Asylum still continues to develop and evolve quietly, despite outward appearances of inactivity. We will finish what we started six years ago.
