Advanced Warfare
From FSDB
| Advanced Warfare | |
|---|---|
| | |
| Game | Red Alert 3 |
| Type | Total Conversion |
| Developer(s) | No Life Studios |
| Latest release | No public release |
Advanced Warfare (Previously Advanced Airforce and often shortened to AW) is a modification hosted on the Fallout Studios forums, it is lead by Master Chief. Advanced Warfare has had a history of being moved from hidden to public areas of the forums and is currently the first in the list of Red Alert 3 modifications. Advanced Warfare features two new factions the Aldearian Defense Force and the Wereth Mefrae Alliance.
Advanced Warfare has merged with the NLS modification team, subsequent to having employed Warbz and Anubis as a short term leaders. Advanced Warfare features all new models and skins on a selection of units, some of which have been displayed in a thread showing in game work.
Features
Advanced Warfare comes with a all new gameplay system. Instead of building a base, you put Mobile Command Posts (MCP) near a building and deploy it to gain control. To gain control over a building a player must destroy the enemy MCP first. There are three kinds of buildings: Delivery, Defense and Economy. From Delivery buildings units are deployed to the field via dropship, where the player has light, medium, heavy and airforce buildings, which respectively produce infantry and light vehicles, heavy infantry and tanks, heavy and experimental units, and aircraft. Defense buildings obviously serve to defend different spots on the map. To gain control, the local MCP must be destroyed and a new one deployed. Defense buildings appear as plain circular plates on the ground, which when captured can be equipped with each faction's defense systems, which are anti infantry, anti air and anti vehicle. There is the missile silo which can faction dependently be equipped either with tactical nukes or plasma missiles. Economy buildings' only purpose is to support the economy, where the player has oil derricks, landing pads and Ardite gas refineries to produce income in form of credits, and then the player has fusion reactors, Metagravity plants and and Powerstores to produce power. Both are essential for production.
See also
External links
· CORE · Crazy Mod · The End of Days · The End of Days manual · European Conflict · European Conflict manual · Situation Zero ·
· Asylum · Asylum manual · C&C3 Classic · C&C3 Tiberian Apocalypse ·
· Advanced Warfare · Advanced Warfare manual · CnC: Condition Red · Sigma Invasion · Sigma Invasion manual ·
· Battlefield 2142 Extreme Realism ·
· Return to Church ·
· Black Hawk Down ·
· Irradiated Inc. · Dawn of Warhammer 40,000: Firestorm over Kronus manual ·
