Advanced Warfare

From FSDB

Jump to: navigation, search
Advanced Warfare

Game Red Alert 3
Type Total Conversion
Developer(s) No Life Studios
Latest release No public release

Advanced Warfare (Previously Advanced Airforce and often shortened to AW) is a modification hosted on the Fallout Studios forums, it is lead by Master Chief. Advanced Warfare has had a history of being moved from hidden to public areas of the forums and is currently the first in the list of Red Alert 3 modifications. Advanced Warfare features two new factions the Aldearian Defense Force and the Wereth Mefrae Alliance.

Advanced Warfare has merged with the NLS modification team, subsequent to having employed Warbz and Anubis as a short term leaders. Advanced Warfare features all new models and skins on a selection of units, some of which have been displayed in a thread showing in game work.

Features

Advanced Warfare comes with a all new gameplay system. Instead of building a base, you put Mobile Command Posts (MCP) near a building and deploy it to gain control. To gain control over a building a player must destroy the enemy MCP first. There are three kinds of buildings: Delivery, Defense and Economy. From Delivery buildings units are deployed to the field via dropship, where the player has light, medium, heavy and airforce buildings, which respectively produce infantry and light vehicles, heavy infantry and tanks, heavy and experimental units, and aircraft. Defense buildings obviously serve to defend different spots on the map. To gain control, the local MCP must be destroyed and a new one deployed. Defense buildings appear as plain circular plates on the ground, which when captured can be equipped with each faction's defense systems, which are anti infantry, anti air and anti vehicle. There is the missile silo which can faction dependently be equipped either with tactical nukes or plasma missiles. Economy buildings' only purpose is to support the economy, where the player has oil derricks, landing pads and Ardite gas refineries to produce income in form of credits, and then the player has fusion reactors, Metagravity plants and and Powerstores to produce power. Both are essential for production.

See also

External links


Personal tools
Fallout Studios